Microsoft DevRadio: Creating Games for Windows 8 and Windows Phone using GameMaker Studio from YoYo Games
sponsored by Microsoft
WEBCAST:
This webcast introduces a program that can help you easily create games for a variety of platforms, including Windows 8 and Windows Phone, up to 80 percent faster than coding for native languages. Watch to learn how using one source code, you can produce ready-to-run executables and store-ready apps for multiple platforms.
Posted: 24 Apr 2013 | Premiered: Dec 26, 2012
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IT education in Scandavia
sponsored by ComputerWeekly.com
ESSENTIAL GUIDE:
Learn how Scandanvian educators are capitalising on IT advances to help children learn in this Computer Weekly report.
Posted: 15 Mar 2013 | Published: 15 Mar 2013
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Odds Favor Scientific Games for Infrastructure Uptime
sponsored by HP & Intel®
CASE STUDY:
New software is allowing one company in the gaming industry the opprtunity to improve compliance readiness and upgrade security while facilitating failover in the event of an unplanned outage.
Posted: 01 Jun 2011 | Published: 01 Jun 2011
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Gaming Health Meter with CSS3
sponsored by Intel
TECHNICAL ARTICLE:
This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.
Posted: 16 Dec 2011 | Published: 16 Dec 2011
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HTML5 Game Development for AppUp - Part 1
sponsored by Intel
TECHNICAL ARTICLE:
This article is the first in a series detailing one independent developer's foray into game development using the Encapsulator tool for Intel AppUp.
Posted: 15 Dec 2011 | Published: 09 May 2011
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Social Gaming in the Cloud: A Business White Paper
sponsored by RightScale
WHITE PAPER:
Major gaming publishers such as Zynga, Crowdstar and Playfish use RightScale to scale to tens of millions of players per day. RightScale has the experience and tailored solution for launching and managing social games on the cloud.
Posted: 01 Sep 2010 | Published: 01 Sep 2010
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Designing Artificial Intelligence for Games (part 2)
sponsored by Intel Software Network
WHITE PAPER:
This article gets dangerously close to real artificial intelligence (AI). All intelligent agents need to have a basic ability to perceive their environment and some means of navigating and moving within the world around them-be it real or otherwise. Read on to learn more about AI.
Posted: 17 Aug 2009 | Published: 11 Jun 2009
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Designing Artificial Intelligence for Games (Part 1)
sponsored by Intel Software Network
WHITE PAPER:
This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today’s cutting edge multi-core processors.
Posted: 14 Aug 2009 | Published: 20 Jun 2009
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Reducing the Cost of Electronic Gaming Machine Support with Intel® vPro Technology
sponsored by Wipro Technologies
PRODUCT LITERATURE:
This paper illustrates the expected cost savings of deploying this technology to support electronic gaming operations.
Posted: 06 Feb 2009 | Published: 06 Feb 2009
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Code Signing Debacle 2.0: A Hacked Adobe Server and Its Impact on Us All
sponsored by Lumension
WEBCAST:
Watch this webinar to learn about the threat of hacked vendor software, the technologies and controls that can help address the risk of compromised code signatures and infrastructures, and how to preemptively address these vulnerabilities.
Posted: 14 May 2013 | Premiered: May 14, 2013
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