sponsored by Intel Software Network
Posted:  14 Aug 2009
Published:  20 Jun 2009
Format:  HTML
Type:  White Paper
Language:  English
ABSTRACT:
Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from reality and growing into such involved games like World of Warcraft* and Call of Duty 4* which are serious hobbies to those that play them. Today's gamers, who according to the Entertainment Software Association (ESA) have an average of 13 years of gaming under their belt, have grown accustomed to seeing each new game become increasingly complex, engaging, and intelligent. For developers, the challenge becomes pushing the envelope to create games that are increasingly compelling. Computer-controlled Artificial Intelligence (AI) has evolved in many forms to meet the test. However, creating an adaptive foil for the player that can match their moves and encourage player growth is no simple task. This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today's cutting edge multi-core processors:

  • Part 1: Design & Implementation
  • Part 2: Path Finding & Perceptions
  • Part 3: Tactical & Strategic AI
  • Part 4: Using Threading to Apply AI





BROWSE RELATED RESOURCES
Artificial Intelligence | Desktop Applications Management | Desktop Management | Enterprise Architectures | Enterprise Computing | Games and Entertainment Software | Programming | Programming Languages

View All Resources sponsored by Intel Software Network

About TechTarget:

TechTarget provides enterprise IT professionals with the information they need to perform their jobs - from developing strategy, to making cost-effective IT purchase decisions and managing their organizations' IT projects - with its network of technology-specific Web sites, events and magazines

All Rights Reserved, Copyright 2000 - 2014, TechTarget | Read our Privacy Statement