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Games and Entertainment Software

-- 13 Vendor Reports | 1 Product

ALSO CALLED: MultiUser Dialogues, Educational Applications, MultiUser Dimensions, Game Software, Family Entertainment Software, MUD, MultiUser Dungeons, Entertainment Software, and Children's Software
DEFINITION:

Second Life is a massive multiplayer universe (MMU) set in a 3D virtual world created by San Francisco-based software maker Linden Labs.

Second Life was founded by the former CTO of RealNetworks, Philip Rosedale. Rosedale intended the virtual world to closely mirror the "metaverse," a 3D version of the Internet  … 
Definition continues below.

Recent Vendor Reports on Games and Entertainment Software
Your request for Games and Entertainment Software resources returned limited or no results. The request has been expanded to include related topics.
Building Advanced User Interfaces for Ajax Applications
sponsored by ILOG, Inc.
WHITE PAPER:   Posted: 09 Apr 2008 | Published: 01 Jan 2007
SUMMARY: This white paper discusses methods for quickly and effectively creating and delivering the most appropriate rich interface for any given platform.

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A Buyer's Guide for Software Companies considering On-Demand Financial Applications to Meet Their Business Requirements
sponsored by Intacct
WHITE PAPER:   Posted: 18 Mar 2008 | Published: 01 Jan 2007
SUMMARY: This white paper will examine the trends which are transforming the software industry and driving leading software vendors to leverage on-demand financial applications.

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Akamai Digital Asset Solutions for the Media and Entertainment Industry Service Listing
sponsored by Akamai Technologies
SERVICE LISTING:   Posted: 07 Mar 2008 | Published: 01 Mar 2008
SUMMARY: Akamai's Media Delivery Solution has helped leading media & entertainment companies such as CBS, Viacom, Apple and Warner Music execute profitable digital media strategies and successful online events.

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The Challenges of Crunch Time
sponsored by CMO Council
WHITE PAPER:   Posted: 26 Nov 2007 | Published: 01 Sep 2007
SUMMARY: The Challenge of Crunch Time whitepaper, by the BPM Forum and Blue Arc, looks at obstacles and opportunities for companies handling sudden spikes in user demand and carrying out dazzling feats of data throughput.

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Rapid E-Learning: Maturing Technology Brings Balance and Possibilities
sponsored by Adobe Systems, Inc.
WHITE PAPER:   Posted: 20 Aug 2007 | Published: 01 Aug 2007
SUMMARY: Rapid e-learning tools have become more robust and are no longer considered a simplified tool for small to medium sized businesses. Learn how rapid e-learning can make a significant contribution to the training efforts in your organization.

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The Art of Technology
sponsored by CIO Decisions
JOURNAL ARTICLE:   Posted: 05 Mar 2007 | Published: 01 Mar 2007
SUMMARY: When the Museum of Modern Art upgrades its infrastructure and makes over its Web site, the result is a working piece of art.

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Bitpipe Research Guide: Software Development Management
sponsored by Bitpipe
RESOURCE CENTER:   Posted: 30 Nov 2006 | Published: 30 Nov 2006

Symantec 2.0
sponsored by Information Security Magazine
JOURNAL ARTICLE:   Posted: 13 Nov 2006 | Published: 01 Nov 2006
SUMMARY: John Thompson and company are staking their claim as one of Silicon Valley's leading innovators. Will they succeed?

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CIO Habitat: Take Control of Your Software Destiny
sponsored by CIO Decisions
JOURNAL ARTICLE:   Posted: 10 May 2005 | Published: 01 Apr 2005
SUMMARY: Executives speak frankly about the state of software today in this research exclusive.

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e-Chart Directory
sponsored by estWest
PRODUCT OVERVIEW:   Posted: 19 Jul 2004 | Published: 17 Jul 2004
SUMMARY:e-Chart Directory provides intuitive wizards to create dynamically generated HTML organizational charts.

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View All Games and Entertainment Software Vendor Reports »
 
 
GAMES AND ENTERTAINMENT SOFTWARE DEFINITION (continued): …  set in the near-future as described in the cyberpunk novel "Snow Crash" written by Neal Stephenson. Residents can design and build residences on land that they own or rent from either Linden Labs or other residents. There is a high level of entrepreneurial activity in Second Life. As of late 2006, hundreds of thousands of dollars were changing hands daily as residents created and sold a wide variety of virtual commodities. Linden Labs provides the software tools for 3D design for free, but many residents prefer to purchase what more knowledgeable programmers have created than try to build things … 
Games and Entertainment Software definition sponsored by WhatIs.com, powered by WhatIs.com an online computer dictionary
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