|
|
 |
| Dec 2, 2009 |
|
|
|
Software >
Applications Software >
Consumer Applications Software >
|
Games and Entertainment Software
|
ALSO CALLED:
MultiUser Dialogues,
Educational Applications,
MultiUser Dimensions,
Game Software,
Family Entertainment Software,
MUD,
MultiUser Dungeons,
Entertainment Software,
Children's Software
DEFINITION: Second Life is a massive multiplayer universe (MMU) set in a 3D virtual world created by San Francisco-based software maker Linden Labs.Second Life was founded by the former CTO of RealNetworks, Philip Rosedale. Rosedale intended the virtual world to closely mirror the "metaverse," a 3D version of the Internet set in the near-future as described in the cyberpunk novel "Snow Crash" written by Neal Stephenson.
Definition continues below.
|
|
Games and Entertainment Software Multimedia
(View All Report Types)
|
|
2 Matches
|
Preparing for and Taking the PMP Certification Exam
sponsored by Global Knowledge
WEBCAST:
Attend this webcast with Gloria Brown and learn how to prepare for and take the PMP Certification Exam.
Posted: 10 Dec 2008 | Premiered: 10 Dec 2008
|
|
|
The Multiscreen concept: Why it's Needed and How to Get Started
sponsored by Alcatel-Lucent
PODCAST:
Multi-screen is the next step beyond Triple Play. Triple Play allows consumers to experience media on their mobile, their TV, and their PC. Multi-screen allows content to be consumed seamlessly. Listen to this podcast and see how both consumers and service providers benefit from this evolutionary step in multimedia presentations.
Posted: 09 Jun 2009 | Premiered: 09 Jun 2009
|
|
| |
GAMES AND ENTERTAINMENT SOFTWARE DEFINITION (continued):
Residents can design and build residences on land that they own or rent from either Linden Labs or other residents. There is a high level of entrepreneurial activity in Second Life. As of late 2006, hundreds of thousands of dollars were changing hands daily as residents created and sold a wide variety of virtual commodities. Linden Labs provides the software tools for 3D design for free, but many residents prefer to purchase what more knowledgeable programmers have created than try to build things themselves.Major tech corporations have used Second Life to market products or services to a niche
Games and Entertainment Software definition sponsored by WhatIs.com, powered by WhatIs.com an online computer dictionary
|
|
|
TechTarget provides enterprise IT professionals with the information they need to perform their jobs
- from developing strategy, to making cost-effective IT purchase decisions and managing their
organizations' IT projects - with its network of
|
|
|
Definitions:
|
|
 |
|
All Rights Reserved,
Copyright 2000 - 2009, TechTarget |
|
|
|
|
|