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Games and Entertainment Software

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ALSO CALLED: MultiUser Dialogues, Educational Applications, MultiUser Dimensions, Game Software, Family Entertainment Software, MUD, MultiUser Dungeons, Entertainment Software, Children's Software
DEFINITION: Second Life is a massive multi-player universe (MMU) set in a 3D virtual world created by San Francisco-based software maker Linden Labs.Second Life was founded by the former CTO of RealNetworks, Philip Rosedale. Rosedale intended the virtual world to closely mirror the "metaverse," a 3D version of the Internet set in the near-future as described in the cyberpunk novel "Snow Crash" written by Neal  … 

Games and Entertainment Software definition sponsored by WhatIs.com, powered by WhatIs.com an online computer dictionary
Games and Entertainment Software Reports
6 Matches
Deloitte Telecoms, Media, and Technology Predictions 2016
sponsored by ComputerWeekly.com
RESEARCH CONTENT: The technology, media and telecommunications (TMT) practice at Deloitte, the business advisory firm, gives its predictions for the technology sector in 2016.
Posted: 22 Jan 2016 | Published: 22 Jan 2016

ComputerWeekly.com

IT education in Scandavia
sponsored by ComputerWeekly.com
ESSENTIAL GUIDE: Learn how Scandanvian educators are capitalising on IT advances to help children learn in this Computer Weekly report.
Posted: 15 Mar 2013 | Published: 15 Mar 2013

ComputerWeekly.com

Gamania Group tightens security to strengthen game development capability
sponsored by Hewlett Packard Enterprise
WHITE PAPER: Inside this white paper, read up on a gaming software company that was looking to expand in the market, but first turned to automated security management tools to ensure compliance and customer trust before moving forward.
Posted: 25 Sep 2013 | Published: 31 Oct 2012

Hewlett Packard Enterprise

Gaming Health Meter with CSS3
sponsored by Intel
TECHNICAL ARTICLE: This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.
Posted: 16 Dec 2011 | Published: 16 Dec 2011

Intel

Designing Artificial Intelligence for Games (part 2)
sponsored by Intel Software Network
WHITE PAPER: This article gets dangerously close to real artificial intelligence (AI). All intelligent agents need to have a basic ability to perceive their environment and some means of navigating and moving within the world around them-be it real or otherwise. Read on to learn more about AI.
Posted: 17 Aug 2009 | Published: 11 Jun 2009

Intel Software Network

Designing Artificial Intelligence for Games (Part 1)
sponsored by Intel Software Network
WHITE PAPER: This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today’s cutting edge multi-core processors.
Posted: 14 Aug 2009 | Published: 20 Jun 2009

Intel Software Network
6 Matches

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