A multi-CDN framework for gaming delivery
Gaijin Entertainment, developers of computer games and related technologies, faced a problem.
They struggled with the unpredictability of network costs and traffic demands for their four most popular games (which, together, average over 40 million players worldwide.)
These games feature major updates every 2-3 months (2-5 GB each), and for their customers’ sake, they couldn’t afford an outage or poor performance during delivery.
Dive into this case study to see how Lumen’s multi-CDN model allowed Gaijin to deliver global content seamlessly and give their users the best experience.