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Riot Games Optimizes Player Experience and Engineering Workflows with Centralized Observability Data From New Relic


Every organization is currently looking to develop and publish applications as quickly as possible, but it’s also imperative, especially during the COVID-19 pandemic, that you are able to support your apps post-deployment and offer the best possible user experience.

Riot Games, the creator of League of Legends, deals with the issue of support on a massive scale, with 8 million players around the world every day.

Check out this case study to learn how Riot Games has introduced observability into their service with a new platform from New Relic, and find how they were able to reduce downtime in a time when people have considerably more time for gaming.

New Relic
Aug 20, 2021
Sep 8, 2020
Case Study

This resource is no longer available.