Designing Artificial Intelligence for Games - Part 3

Designing Artificial Intelligence for Games - Part 3

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In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
Vendor:
Intel
Posted:
Nov 10, 2009
Published:
Jul 21, 2009
Format:
HTML
Type:
Technical Article

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