Designing Artificial Intelligence for Games - Part 3
In this 3rd part of the
Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
Author
Donald Kehoe
As an instructor for New Jersey Institute of Technology's Information Technology Program, DJ developed the specialization in game development and teaches many of the program's courses on Game Architecture, Programming and Level Design, as well as courses that integrate 3D graphics with games. He is currently working on his PhD in Biomedical Engineering where he applies game and virtual reality to enhance the effects of neuromuscular rehabilitation.
- Vendor:
- Intel
- Posted:
- 10 Nov 2009
- Published:
- 21 Jul 2009
- Format:
- HTML
- Type:
- Technical Article
- Language:
- English