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| Nov 21, 2009 |
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Tapping into the Universal Video API: Hardware Acceleration through the Intel® Media SDK
sponsored by Intel
JOURNAL ARTICLE:
This article offers an in-depth overview of the just-released Intel Media SDK, an API that offers a single-source approach for targeting a broad range of Intel architectures.
Posted: 28 Oct 2009 | Published: 28 Oct 2009
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Delivering Content: Your Best Method?
sponsored by AT&T Corp
WHITE PAPER:
To deliver high-demand content to a widely dispersed pool of internet users, a cache-based Content Delivery Network is the way to go. This type of CDN stores duplicates content near user access points, reducing distance-imposed latency and improving video and audio quality. This paper weighs the pros and cons of using a network-based CDN provider.
Posted: 19 Oct 2009 | Published: 19 Oct 2009
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Streaming Media
sponsored by Blue Coat
PRODUCT LITERATURE:
Check out this brief paper to see how Blue Coat Systems provides an end-to-end solution based on MACH5 technology to improve the listening and viewing experience of an end user consuming streaming audio and video online.
Posted: 29 Jun 2009 | Published: 29 Jun 2009
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The Multiscreen concept: Why it's Needed and How to Get Started
sponsored by Alcatel-Lucent
PODCAST:
Multi-screen is the next step beyond Triple Play. Triple Play allows consumers to experience media on their mobile, their TV, and their PC. Multi-screen allows content to be consumed seamlessly. Listen to this podcast and see how both consumers and service providers benefit from this evolutionary step in multimedia presentations.
Posted: 09 Jun 2009 | Premiered: 09 Jun 2009
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Enabling the Profitable Evolution of Mobile Transport to All-IP
sponsored by Alcatel-Lucent
WHITE PAPER:
As demand for mobile multimedia services increase and average revenue per user declines, mobile service providers must transform their networks to profitably support legacy voice and advanced packet-based services. This paper outlines the challenges associated with transforming the mobile transport network.
Posted: 09 Jun 2009 | Published: 09 Jun 2009
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STREAMING MEDIA SERVICES DEFINITION (continued):
display and audio data to speakers. A player can be either an integral part of a browser or downloaded from the software maker's Web site.Major streaming video and streaming media technologies include RealSystem G2 from RealNetwork, Microsoft Windows Media Technologies (including its NetShow Services and Theater Server), and VDO. Microsoft's approach uses the standard MPEG compression algorithm for video. The other approaches use proprietary algorithms. (The program that does the compression and decompression is sometimes called the codec.) Microsoft's technology offers streaming audio at
Streaming Media Services definition sponsored by SearchUnifiedCommunications.com, powered by WhatIs.com an online computer dictionary
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