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Institute of Electrical and Electronics Engineers

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Institute of Electrical and Electronics Engineers Reports
 
Smarter Development Environments: A Conversation with Grady Booch
sponsored by IBM
WEBCAST: Join Grady Booch in a freewheeling, interactive conversation on the future of software delivery in the current internet culture and new social media vehicles.
Posted: 11 Sep 2009 | Premiered: 11 Sep 2009


Enabling High-Performance Video Encoding, Decoding, and Preprocessing
sponsored by Intel
TECHNICAL ARTICLE: The version 1.0 release of the Intel® Media Software Development Kit (SDK) equips developers with a standard application programming interface (API) for creating video solutions that target consumer and professional uses. Read this article to learn more about this product as well as the benefits for developers.
Posted: 10 Nov 2009 | Published: 10 Nov 2009


Is Parallel Programming Hard?
sponsored by Intel
TECHNICAL ARTICLE: This article aims at answering the question, "Is parallel programming hard?" You'll take a look at the distinctions between parallel and sequential programming as well as the three main problems programmers face when it comes to parallel programming.
Posted: 10 Nov 2009 | Published: 10 Nov 2009


Guide to Troubleshooting Application Problems
sponsored by Fluke Networks EMEA
EGUIDE: This comprehensive, 94 page guide is a how-to resource handbook for network engineers. This guide covers the fundamentals of how applications work, how applications flow, where applications fail and best practices and methodologies for troubleshooting network and application problems.
Posted: 18 Nov 2009 | Published: 18 Nov 2009


What the $#@! is Parallelism, Anyhow?
sponsored by Intel
TECHNICAL ARTICLE: It's amazing how many books on parallel computing use the term parellelism without clearly defining it. In this technical article, Charles Leiserson, Professor of Computer Science and Engineering at MIT, provides a brief introduction to this theory.
Posted: 10 Nov 2009 | Published: 10 Nov 2009


Designing Artificial Intelligence for Games - Part 3
sponsored by Intel
TECHNICAL ARTICLE: In this 3rd part of the <i>Designing Artificial Intelligence for Games</i> series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
Posted: 10 Nov 2009 | Published: 10 Nov 2009


Developing WS-Management Solutions for Intel® Active Management Technology
sponsored by Intel
TECHNICAL ARTICLE: This article describes how to develop flexible WS Management-based solutions for Intel® Active Management Technology using the .NET development environment. The basic ingredients and building blocks of a WSMan-based solution will be presented. We've included some coding samples (written using Windows 2008) to help illustrate this information.
Posted: 10 Nov 2009 | Published: 10 Nov 2009


Tapping into the Universal Video API: Hardware Acceleration through the Intel® Media SDK
sponsored by Intel
JOURNAL ARTICLE: This article offers an in-depth overview of the just-released Intel Media SDK, an API that offers a single-source approach for targeting a broad range of Intel architectures.
Posted: 28 Oct 2009 | Published: 28 Oct 2009

 
 
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