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	<rss version="2.0"> <channel> <title>Most Popular White Papers and WebcastsArtificial Intelligence Research</title> 
	<link>http://www.bitpipe.com/tlist/Artificial-Intelligence.html?asrc=RSS_BP </link> <description>White papers, webcasts,
	podcasts, IT downloads and product information provided by Bitpipe</description>
	<language>en-us</language> <lastBuildDate>Tue, 10 Nov 2009 14:55:33 EST</lastBuildDate>
	<pubDate>Tue, 10 Nov 2009 14:55:33 EST</pubDate>  <item> <title><![CDATA[Designing Artificial Intelligence for Games - Part 3]]></title> <link><![CDATA[http://www.bitpipe.com/detail/RES/1257880829_654.html?asrc=RSS_BP_TERM]]></link>
		<description><![CDATA[
    In this 3rd part of the &lt;i&gt;Designing Artificial Intelligence for Games&lt;/i&gt; series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
   Published by: Intel]]></description>
		<pubDate>Tue, 21 Jul 2009 24:00:00 EDT</pubDate> </item>  </channel> </rss>

