Designing Artificial Intelligence for Games - Part 3

Designing Artificial Intelligence for Games - Part 3

Cover
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.

Author

Donald Kehoe As an instructor for New Jersey Institute of Technology's Information Technology Program, DJ developed the specialization in game development and teaches many of the program's courses on Game Architecture, Programming and Level Design, as well as courses that integrate 3D graphics with games. He is currently working on his PhD in Biomedical Engineering where he applies game and virtual reality to enhance the effects of neuromuscular rehabilitation.
Vendor:
Intel
Posted:
10 Nov 2009
Published:
21 Jul 2009
Format:
HTML
Type:
Technical Article
Language:
English

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